在做unity项目中,首先要创建好分类的文件夹,现在通过写代码的方式减少了手动创建文件夹这一步骤;
private void Start()
{
CreateBasicFolder();
}
#if UNITY_EDITOR
[MenuItem("Tools/CreateBasicFolder #&_b")]
private static void CreateBasicFolder()
{
GenerateFolder();
Debug.Log("Folders Created");
}
[MenuItem("Tools/CreateALLFolder")]
private static void CreateAllFolder()
{
GenerateFolder(1);
Debug.Log("Folders Created");
}
private static void GenerateFolder(int flag = 0)
{
// 文件路径
string prjPath = Application.dataPath + "/";
Directory.CreateDirectory(prjPath + "Audio");
Directory.CreateDirectory(prjPath + "Prefabs");
Directory.CreateDirectory(prjPath + "Materials");
Directory.CreateDirectory(prjPath + "Resources");
Directory.CreateDirectory(prjPath + "Scripts");
Directory.CreateDirectory(prjPath + "Textures");
Directory.CreateDirectory(prjPath + "Scenes");
if (1== flag)
{
Directory.CreateDirectory(prjPath + "Meshes");
Directory.CreateDirectory(prjPath + "Shaders");
Directory.CreateDirectory(prjPath + "GUI");
}
AssetDatabase.Refresh();
}
#endif
下面是运行项目后的效果:
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